In-game chat
CrossMount uses a custom chat system with many configurable options.
Private Messages
/msg <player> <message>(aliases:/pm,/tell,/w) — Send a private message to another player./reply <message>(alias:/r) — Reply to the last private message.
Channels
/channel <channel> (alias: /ch) — Change current channel.
If a message is sent without a prefix, it will be sent to the current channel.
| Command | Prefix | Range | Format |
|---|---|---|---|
/global (/ch global) | ! | <player> message | |
/local (/ch local) | - | 128 blocks | (λ) <player> message |
Options
/chat option <option> [<value>] — view or set the value of an option.
| Name | Default | Description |
|---|---|---|
default-channel-on-join | true | Automatically switch to the default channel (global) when joining. |
hide-blocked-by-list-in-chat | true | Hide messages from players blocked via chat list. |
disable-msg | false | Completely disable private messages. |
use-whitelist | false | Use whitelist mode for the chat list. |
always-allow-local | false | Always receive messages in the local channel, even if the sender is blocked via chat list. |
vanilla-msg-format | false | Display private messages in vanilla style. |
Chat List
A list of players who can or cannot interact with you in chat. Functionality depends on the mode.
/chat list [<add/remove/clear>]— View or modify the chat list./chat list mode <whitelist/blacklist>— View or change the mode of the list. Same as/chat option use-whitelist.
Example: to block everyone except player_friend, use /chat list add player_friend and /chat list mode whitelist.
Escaping
Sometimes you need to ignore the prefix and send the message as-is to the current channel.
To do so, place a \ before the prefix.
This also works for commands — \/command will be sent as the message /command.
Green Text
> at the beginning of a message makes it green. Abusing this feature is prohibited.
Other Messages
- Join, leave and death messages are sent to all players within a 128-block radius.
- Advancement messages are displayed only to the affected player.